﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Brain
{
    public interface IWorldObject : IModeled, IDisposable, IPickedObject
    {
        BoundingBox BoundingBox { get; set; }
        BoundingSphere BoundingSphere { get; set; }
        Color? BoundingBoxColor { get; set; }

        WorldObjectRendering Rendering { get; set; }

        Matrix WorldMatrix { get; set; }
        Matrix RotationMatrix { get; set; }

        WorldObjectPhysics PhysicsType { get; set; }

        IPhysicsObject3D PhysicsObject { get; set; }
        object RenderingTag { get; set; }

        object PickingTag { get; set; }

        object Tag { get; set; }

        Vector3 Position { get; set; }
        Vector3 RotationRadians { get; set; }
        Vector3 Scale { get; set; }
    }
}
